IP Assignment and Background Asset Carveouts in a Master Services Agreement: A Guide for a Software Developer

Hiring
Intellectual property
Master Services Agreement
Contracts 101
5 min read
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Introduction

In the world of software development, understanding intellectual property (IP) ownership and background asset carveouts in Master Services Agreements (MSAs) is essential. If these elements are overlooked, it can lead to misunderstandings and conflicts down the road. For a software developer, this means you could lose the rights to your valuable work or tools that you need for future projects. So, getting this right is crucial. If you’re uncertain about these concepts, you’re not alone, and that’s why we’re here to help you navigate it all.

What Is IP Assignment?

IP assignment is a straightforward concept, but one that holds significant weight. In plain terms, it means transferring ownership rights of creative work from the developer to the client. After a client pays for a project, they typically expect to own what they have paid for. This expectation can lead to confusion if the terms of ownership are not clearly defined in a contract. As a software developer, having clarity around IP assignment protects your rights and ensures you’re not left dealing with unexpected claims or limitations on what you’ve created.

What Are Background Assets?

Background assets refer to proprietary tools, frameworks, and methods that developers use to create solutions for clients. These assets are crucial for a developer's efficiency and innovation but should remain under their ownership. By including a carveout in the agreement, developers can safeguard their background assets while allowing clients to utilize them during the project. This balance is essential, as it protects the developer's intellectual property while providing the client access to the tools necessary for their project.

Suggested Clause Language

Work Product. Upon full payment of the Fees provided in the SOW, Consultant agrees that the deliverables, work product, content and other materials created, developed or conceived by Consultant for Client for purposes of this Agreement as provided in the SOW (the “Work Product”) shall be the sole and exclusive property of the Client. Consultant hereby irrevocably assigns to Client all right, title and interest worldwide in and to the Work Product, including all copyrights, patents, trademarks, trade secrets, and other intellectual property rights therein. Consultant acknowledges that to the extent permitted by law, all of the Work Product consisting of copyrightable subject matter is “work made for hire” as defined in 17 U.S.C. § 101 or any similar or analogous law or statute of any other jurisdiction and such copyrights are therefore owned by Client. To the extent that the Work Product and/or the results and proceeds of the Services may ever be determined under the laws of any country not to be a “work made for hire,” Consultant hereby confirms that effective on the date of creation of the Work Product, it assigns (or has assigned) to Client all right, title and interest thereto (including all copyright and associated rights, extensions and renewals, and all causes of action appurtenant thereto) throughout the world. If Consultant has any rights in any jurisdiction, including without limitation “artist’s rights” or “moral rights,” in the Work Product that cannot be assigned, Consultant hereby unconditionally and irrevocably waives the enforcement of such rights, and all claims and causes of action of any kind against Client or Client’s customers.

Background Assets. “Background Assets” are the materials, tools, utilities, techniques, technical frameworks, data models, object models, methodologies, know-how and information (both in object code and source code) made available to Client by Consultant under this Agreement that are proprietary to Consultant. This Agreement grants Client a non-exclusive limited right to use the Background Assets and does not constitute a sale or convey title or ownership of the Background Assets or any intellectual property rights therein to Client. Consultant is and shall remain the sole and exclusive owner of all right, title and interest in and to the Background Assets, including all improvements or modifications made thereto, and all intellectual property rights embodied in or related to the Background Assets.

This balance between work product assignment and background asset protection ensures that both parties are satisfied. Clients receive full rights to use the deliverables they have paid for, while developers retain ownership of their proprietary methods and tools, allowing them the freedom to innovate in future projects.

Example Scenario

Consider a scenario where a software developer uses a proprietary framework to build a customized application for a client. The developer knows that while the final application belongs to the client, the underlying framework is their intellectual property. By clearly outlining this in the Master Services Agreement, the developer can confidently leverage their framework for future projects without concern that the client will claim it as part of their ownership. This kind of clarity is invaluable to both the developer and the client.

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FAQs

What’s the difference between work product and background assets? Work product refers to the final deliverables created for the client, while background assets are the underlying tools and methods used by the developer that remain their property.

Will the client have a license to use background assets? Yes, clients are typically granted a non-exclusive limited right to use the background assets during the project but do not own them.

Do contracts include source files as part of the deliverables? It depends on the agreement. Developers should clarify whether source files are included in the work product in the Statement of Work (SOW).

How should third-party or open-source components be handled? Open-source components should be documented and outlined in the agreement, ensuring there’s no confusion about their ownership or licensing.

How do I document the split between work product and background assets? Clearly define each in the SOW, specifying what constitutes work product and what falls under background assets.

Final Thoughts

Getting your IP assignment and background asset carveouts clear is vital for the health of your business as a software developer. Adding these clauses now can save you from potential future conflicts. If you have questions or need further assistance, don’t hesitate to reach out for help. Your clarity is our priority.

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